The Goods are split into Goods and Food both of which are necessary for cities but also have places that take them such as Hotels or Shops. Graphics by Supermop in an OpenGFX inspired style & scale. For example you can deliver Manufacturing Supplies to any Raw Resource location which temporarily boosts production. Selection of passenger and freight road and tramway vehicles taking advantage of NRT features. At the start they're the fastest option, with the highest upkeep. Overall, they were my best earners for town-to-town passenger transport during the early to mid 1700s. A road vehicle set for OpenTTD featuring buses, lorries, trams and others from early horse-drawn wagons to the present day. The only ways around that problem that i know of are turning breakdowns off or setting your route to include a depot stop every trip. For now its only me working on this set as of today (July 20/10. Now I assume you wouldnt have any idea of what FIRS even means so let me explain: FIRS is a mod which completely overhauls production to be a lot more nuanced and complex than: Raw Resource -> Manufacturer -> Goods. Timberwolf's UK Road Vehicles 3.1.10 (At the year 1700 start there's only one option each for passengers and cargo.) Despite the limited stock early on, its super efficient. This set aims to include many North American made road vehicles (mostly trucks, larger goods vans, and long awaited LCV's (aka road trains)) This set is set to include truck from 1900 to present including prototypes for possible future vehicles if enough information can be found. It is an open-source 5 remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. Other than that, it is recommended to use this set together with GRFs that provide unsurfaced Road Types. OpenTTD is a business simulation game in which players try to earn money by transporting passengers and freight via road, rail, water and air. Requirements This set needs OpenTTD version 1.10 or above to work. ![]() ![]() Hey Jake – I had two things I wanted to mentionġ) Did you know you can change the colour scheme of your grouped vehicles? That means if you for example wanted all your main transport corridor vehicles to be blue and green for example you can have those specific vehicles those colours via control groups.Ģ) When you get done with this series, if you still have that OpenTTD itch, I highly suggest trying out one of the FIRS scenarios (personally I am currently playing Coritania which is a custom map losely inspired on the Roman Empire in city theme. This makes the vehicles of this set the all-rounders you need on your strife to create a vast web of (bumpy) country roads.
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