![]() ![]() I personally don’t think I have seen anything like this in any games I’ve played before. As it takes place in kind of a pseudo Russo-Eurasian land, there are people that resemble Russians and Eurasians, like Mongolians and Kazakhs. But no, that’s the main objective of the game – get Kurk his artificial leg so he can get out of the hospital and lead his people to the promised land.Īnd speaking of the people, I will say that I initially was excited for the characters in this game. The main quest, finding a prosthetic leg, sounds more like a side quest that I’d keep in the miscellaneous portion of my quest journal until kingdom come. But after the laughs ended, the storyline’s true nature droned on in its tediousness. I was literally transported back to a medical emergency of my own where my pain was minimized by doctors, so it struck a really odd chord with me – even if that chord was a humorous one. ![]() How many women have gone to a doctor’s office to be dismissed by a physician? Not kept against our will or anything, but that we’re overreacting or something to that effect. The story behind the puzzles were surprisingly relatable in a way. Throw in a few cut-scenes for exposition and it’s lather, rinse, repeat until the credits roll. Another locked door that needs unlocking? Kate solves the puzzle and proceeds into the next area. Gotta get an owl’s attention? Kate solves the puzzle and proceeds into the next area. Locked door that needs unlocking? Kate solves the puzzle and proceeds into the next area. “Kate solves the puzzle and proceeds into the next area.” – keep that sentence in mind, because this is basically the entire game. Saving Kurk through his attainment of a prosthetic leg becomes the main quest of the game, and after some trial and error, Kate solves the puzzle and proceeds into the next area. Unable to move without a prosthesis, Kurk urges Kate to find her way out and ensure that his artificial leg gets to him quickly so that he may lead his tribe to the breeding grounds. He provides her with much needed backstory during the conversation, she can’t help but notice that the young man has lost his right leg and is strapped to his bed. It is at this point that Kate wakes up in a strange room with the young Youkol chief, Kurk, as her roommate. Comatose, Kate Walker spends an entire month in a yurt on the backs of these ostriches as they continue on their pilgrimage, a shaman attending to her every need and feverishly working overtime to bring her soul back from the spirit world. The ostriches need the Youkol to guide them to their breeding grounds, and the Youkol have built their customs, belief system, and lifestyle around these humongous birds. Their destinies are inextricably tied to the giant ostriches that they have herded for generations. The game opens up with a young woman, who we later learn is Kate Walker, being found by a roaming group of nomads called the Youkol. As expected from split-down-the-middle reviews, there are those that absolutely loved the game and those who hated it with every fiber of their being. As it stands, the game has received mixed reviews with a numerical rating anywhere between a 4 – 7. Syberia 3, developed and published by Microids, was released on April 20th, 2017 and can be found on Steam for $39.99. This is largely the complaint that is being hurled against Syberia 3 – but how does it rate on its own two legs? As someone who has not played the other two games in the trilogy, that is the answer I have to offer. Unfortunately, the third movie/game has the unfortunate task of tying up the loose ends that the first portion started and the second piece elaborated on, and when a trilogy universe gets too big for its britches, disappointment seems inevitable. Pirates of the Caribbean. What do these movie trilogies have in common? Simple: their respective third installments are largely considered the weakest of the bunch. The Poor Man’s Tomb Raider (On Depressants)īack to the Future.
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